Wednesday, 26 October 2011

Coloration and micro-transactions

I have done some basic research and looking into forms and the base around micro-transactions and i had always thought i could and would include them into my game concept as a way of profiting. There are many different ways of using micro-transactions to profit. It could by by selling items, extra levels or in game abilities or even all them, but you have to remember your audience when creating a payment scheme in your game.

I wasn't sure how i could implement buying items in my game concept because i didn't want to overally effect game play, so to begin with i thought that character customisations might be the way forward because as i am aiming at a young audience as i could create simple overlaying assets that they could buy to make the game more personal to them without effecting gameplay.

During my research on clouds i saw a area on Coloration, this is how clouds form colours and what we see of them. Coloration is when light is reflected from the cloud and depending on how think and dense the cloud is the different colour emerges, its also the colour of the visible spectrum that gets through is seen.

http://en.wikipedia.org/wiki/Cloud
http://farm4.static.flickr.com/3230/2464998493_5d8ffdf20e.jpg

When i first read about this i thought i could implement colours to tell character emotion and different types of attacks for the game character. I then began to think that people have favourite colours and they can be strongly attached to a colour. This lead of to the idea that you could buy character colours for the game. This means that the asset bought is small but also the cost of the time would be really small, i could then also implement character assets such as bats and clothing and also give them the colour option as it relates to clouds.

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