Wednesday, 26 October 2011

Teaching Games Art and Design

Today i helped along side another student and Course Leader in teaching A-Level students what its like to study games. Each student signed up for a taster session in what university game art and design. I had to create a presentation to show what my i have done and how i have studied over the last 2 years at the university. I tried to create a power point that expressed what i did before and how i felt, i also included my early work showing my progression of skills on the course. I also included finished work and what i am currently designing for my final project.

The class was to help the students undertake similar work as what we would do on the course. Their task was to create a game design concept for a racing game. They were giving a set of tasks like to brainstorm ideas, drawing out early ideas and explaining reasons for choices. A large element of their task was to create a another way to play a board prototype without having to use dice.
They were able to complete the task well individually, each creating there own playable game prototype with assets and another way of moving without using a dice.

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