Angry birds has been recently titled the fastest selling game in the world with over 500 million copy's sold across multiple platforms. Starting on the IPhone in 2009 it has changed the way many game companies look at designing games for mobiles and smaller platforms and also the way this small games could potentially be marketed. With 500 million copy's sold on different platforms they have also sold toys, key chains, downloadable extras and used angry birds to advertise a film.
http://techleash.com/2011/11/angry-birds-reaches-500-million-downloads-the-fastest-selling-game-in-history/http://www.escapistmagazine.com/news/view/113996-Angry-Birds-Downloaded-Half-a-Billion-Times
Although most will say my iphone game will be as good as Angry Birds its pretty much impossible but to look up to is it is a good idea as they have created a simple game that everyone loves. Looking at the design will allow me and others to see how a game doesn't need to overly complex to be able to sell and even out sell AAA titles for the Xbox 360 and Playstation.
What i like about the game is its charm as its a violence based game but there characters are so simple and cute but yet are being used as a destructive force. I found an online interview on Origins of Angry Birds that discusses how the game came around because of one screen shot of an unhappy bird. A simple but yet loveable character laid the fountain down for a massively successful game and this is an element that i would like to get across in my game concept.
http://transmythology.com/2011/01/17/angry-birds-casual-gaming-to-transmedia-franchise/http://www.pcworld.com/article/206831/the_origins_of_angry_birds.html
http://www.variety.com/article/VR1118023224
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